Cultural Informatics, Data and Computational Cultural Studies Lab

 

The Cultural Informatics, Data and Computational Cultural Studies Lab [CID-CCS Lab] evolved from the New Technologies Lab  which began its operation in 1999.  The Lab is engaged in instruction and research on the subjects of Cultural Informatics, Digital Humanities, Digital Social Sciences and Computational Cultural and Visual Studies, and more generally of courses taught and in the research orientations of the Department at undergraduate and postgraduate level.

In its previous form, the Lab offered courses on multimedia, digital and cultural applications. Since the 2013-2014 academic year it collaborates with the Workshops/Labs of the three Tracks to support the innovative and creative aspects of education that they provide students with in the fields of media, cultural management, advertising and public relations.

Since the academic year 2016-2017 the course “Gaming and Communication” has been taught in the undergraduate programme.

Since 2010 the involvement with gaming has been systematic, with the creation of the research group Gamelab. In this framework, it has created the Alternate Reality Game “The Trail”, and the hybrid serious game “Planet Dewey” (in collaboration with the Library of the Evgenides Foundation, the Panteion University Library, and the Studio Gameness Monster. Recently completed is the alpha version of the game “(Dis)order” with the theme of stress disorders, and the input of the Department’s first-year students. The games of the workshop were presented at various conferences, whereas the analysis of “The Trail” has been included in the first collected volume on Alternate Reality Games. Moreover, in collaboration with the Master’s Programme “Communication, Media and Cultural Management” dissertations have been completed whereas two others are in the process of being completed.

The Lab is a member of the collaborative formation gi-cluster of Coralia, which draws together businesses and academics and research organisations that are involved in digital games. It also participates in the programme Innovate for research in the field of tourism, the creation of storytelling and of a gaming scenario for the creation of immersive experiences in cultural tourism by means of a mobile phone application.

Since autumn of 2021, itis involved in the research project “Social and Emotional Reactions to the Covid-19 Pandemic”, funded by the Greek Institute of Research and Innovation. The supervisor of the project is Professor Yannis Skarpelos and associates Assistant Professor Kostas Karpouzis, and the laboratory teaching staff Demetres Dounas and Stavros Kaperonis, as well as master’s students, PhD students and postdoc researchers of the Department.

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136 Syggrou Avenue - 17671 Athens - Greece

e-mail: emme@panteion.gr

Telephone:

 

210-920 1428 Mrs Thedorou Vasiliki - Students affairs
    210-920 1064 Karalis Dimitris - Executive secretary

Student services hours at the Secretariat [2nd floor of the old building]: every Tuesday 10:00 - 13:00

  • For certifications, letters of confirmation etc., students are assisted by the Student Services
    Centre 
    in the quadrangle of the New Building, which operates daily from 9:30 – 13:00

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